Jim Cummings
3D Animator & Project Manager
cummings.jim@gmail.com
 
Resume Demo About


Animation Team Lead Mindwalk Studios, Beijing August 2007 - Present

Family Guy Online Coming Soon
  • Direct a team of 8 artists and communicate with the producers to ensure that artistic and technical requirements are met for 100s of 3D in-game assets, including character models, environments and animations.
  • Track production times and maintain
    delivery schedules to meet deadlines.
  • Create 3D character animations.
 


Battle Chess Coming Soon
  • Direct a team of 10 artists to rig six characters and
    animate 100s of gameplay motions and cinematic battle scenes.
  • Track production times and maintain
    delivery schedules to meet deadlines.
  • Provide support to ensure assets meet the
    technical requirements of the game engine.
  • Technical direction and compositing of promotional video.
  • Create 3D character animations.
 


Dead Space 2 Released 2011
  • Communicate with the animation director to lead
    a team of 8 animators creating in-game and
    scripted event animations.
  • Track production times and maintain
    delivery schedules to meet deadlines.
  • Provide support to ensure assets meet the
    technical requirements of the game engine.
  • Create 3D character animations.
 


Dante's Inferno Released 2010
  • Communicate with the animation director to lead
    a team of 4 animators creating in-game animations.
  • Track production times and maintain
    delivery schedules to meet deadlines.
  • Provide support to ensure assets meet the
    technical requirements of the game engine.
  • Create 3D character animations.
 


Lively by Google Released 2008
  • Communicate with the animation director to
    lead a team of 10 animators creating
    1,000s of in-game animations.
  • Track production times and maintain
    delivery schedules to meet deadlines.
  • Provide support to ensure assets meet the
    technical requirements of the game engine.
  • Create 3D character animations.
 


Lightwave Generalist Tiny Juggernaut, LA
June - August 2007

30,000 Leagues
Under the Sea
Released 2008
  • Work with the visual effects director to light, animate
    and render 3D assets for multiple FX shots.
  • Design, model and rig 3D models.
  • Composite multiple elements into final FX shots.
 


Technical Director Wet Cement Productions, MN
May - June 2007

The Moodsters Released 2007
  • Light and render scenes in multiple passes for compositing.
  • Troubleshoot special render needs for fur, grass and particle FX.
  • Composite multiple elements into final shots.
 


Team Leader DAVE School Productions, FL
Jan - March 2007

Star Trek: New Voyages
Released 2007
  • Lead a team helping to produce over 600 VFX shots and
    3D animation for Episode Three of Star Trek: New Voyages
    “World Enough and Time“, featuring guest star George Takei.
  • Coordinated activities of four team members to
    complete the ‘Romulan Excursion‘ sequence.
  • Animate, light and render 3D animation shots.
  • Composite 3D elements with live action plates
    and special visual effects.
 


Education

March 2006 - March 2007
Digital Animation & Visual Effects School
Orlando, FL

September 1993 - April 1997
BA Creative Writing & Filmmaking
University of Kansas, Lawrence, KS
 


Software Experience
  • Maya 2008 - 2012
  • 3ds Max 2009 - 2011
  • After Effects CS 3 - 5
  • Photoshop CS 3 - 5
  • Flash CS 3 - 5
  • Lightwave 3D 9
  • Fusion 5.1


Jim Cummings 3D Animator & Project Manager cummings.jim@gmail.com