| Animation Team Lead |
Mindwalk Studios, Beijing |
August 2007 - Present |
| Family Guy Online |
Coming Soon |
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- Direct a team of 8 artists and communicate with the producers to ensure that artistic and technical requirements are met for 100s of 3D in-game assets, including character models, environments and animations.
- Track production times and maintain
delivery schedules to meet deadlines.
- Create 3D character animations.
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Battle Chess |
Coming Soon |
- Direct a team of 10 artists to rig six characters and
animate 100s of gameplay motions and cinematic battle scenes.
- Track production times and maintain
delivery schedules to meet deadlines.
- Provide support to ensure assets meet the
technical requirements of the game engine.
- Technical direction and compositing of promotional video.
- Create 3D character animations.
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| Dead Space 2 |
Released 2011 |
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- Communicate with the animation director to lead
a team of 8 animators creating in-game and
scripted event animations.
- Track production times and maintain
delivery schedules to meet deadlines.
- Provide support to ensure assets meet the
technical requirements of the game engine.
- Create 3D character animations.
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Dante's Inferno |
Released 2010 |
- Communicate with the animation director to lead
a team of 4 animators creating in-game animations.
- Track production times and maintain
delivery schedules to meet deadlines.
- Provide support to ensure assets meet the
technical requirements of the game engine.
- Create 3D character animations.
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| Lively by Google |
Released 2008 |
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- Communicate with the animation director to
lead a team of 10 animators creating
1,000s of in-game animations.
- Track production times and maintain
delivery schedules to meet deadlines.
- Provide support to ensure assets meet the
technical
requirements of the game engine.
- Create 3D character animations.
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| Lightwave Generalist |
Tiny Juggernaut, LA
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June - August 2007 |
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30,000 Leagues
Under the Sea |
Released 2008 |
- Work with the visual effects director to light, animate
and render 3D assets for multiple FX shots.
- Design, model and rig 3D models.
- Composite multiple elements into final FX shots.
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| Technical Director |
Wet Cement Productions, MN
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May - June 2007 |
| The Moodsters |
Released 2007 |
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- Light and render scenes in multiple passes for compositing.
- Troubleshoot special render needs for fur, grass and particle FX.
- Composite multiple elements into final shots.
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| Team Leader |
DAVE School Productions, FL
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Jan - March 2007 |
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Star Trek: New Voyages
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Released 2007 |
- Lead a team helping to produce over 600 VFX shots and
3D animation for Episode Three of Star Trek: New Voyages
“World Enough and Time“, featuring guest star George Takei.
- Coordinated activities of four team members to
complete the ‘Romulan Excursion‘ sequence.
- Animate, light and render 3D animation shots.
- Composite 3D elements with live action plates
and special visual effects.
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| Education |
March 2006 - March 2007
Digital Animation & Visual Effects School
Orlando, FL |
September 1993 - April 1997
BA Creative Writing & Filmmaking
University of Kansas, Lawrence, KS |
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| Software Experience |
- Maya 2008 - 2012
- 3ds Max 2009 - 2011
- After Effects CS 3 - 5
- Photoshop CS 3 - 5
- Flash CS 3 - 5
- Lightwave 3D 9
- Fusion 5.1
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